
You can breeze through the entire year and focus only on your studies and your extracurricular activities. Depending upon your interactions with them, they move either up into friendly status or down into enemy territory. Play it cool and you’ll win them over completely blow it and it may take you the entire game to win their respect back.Įach person is given a place on Brooktown’s Relationship Meter. Depending on your stats, you will click with some people right away and others will chastise you. When you are at school and not in class, there are a good twenty to thirty people that you can create relationships with. The higher the grade, the higher the stat boost. Four classes-French, P.E., Physics and Art-are available and each one is going to boost a certain stat. Then again, sometimes the simplest things can be the most fun.īrooktown’s charm lies in both its interaction and its variety. Get into a good college, hopefully make it to prom, maybe make out a few times and ensure that your parents don’t punish you for bad grades. No complicated controls, no button mashing and certainly no torrid, grim storylines. These attributes determine who you’re most likely to get along with at Brooktown High, and who you’re going to have to work extra hard to get to like you.īrooktown is fairly straight-forward from then on. Depending on where you fall, one of the four attibutes-athletics, charm, creativity or smarts-will get a huge boost percentage boost.
#Brooktown high psp review series
You’re given a series of questions, most of which are easy to peg, and your total score determines if you’re a prep, a jock, a nerd or a rebel. Once you’re happy with the basic look of your character you move on to creating the personality type. Yet even when the pace slows and you’re asked to create a character, Brooktown uses a different angle than most sims. The game starts out with huge-headed, tiny-bodied characters playing volleyball, jumping freeways on skateboards and racing to class, while “Out Here All Night”, an upbeat and edgy tune blares in the background. From the very beginning, you realize it doesn’t take itself too seriously. The one thing that The Sims sold was complexity the thing that Brooktown sells is fun. Although I’m long since out of High School, Brooktown was one of those games-a mix of incredible emulation and simplistic fun that I haven’t seen since The Sims, even though Brooktown is a far cry from The Sims. Yet oddly enough, the great ones usually end up keeping me red-eyed and without sleep unable to drag myself back into reality-a reality they completely mirror.


On the surface, one would think them to be dull, redundant and too much like real life-completely voiding the escape that one tries to get from playing games in the first place. "The one thing that The Sims sold was complexity the thing that Brooktown sells is fun.
